Solid Angle based Ambient Obscurance in Image-Space
For my master thesis, I've been back at ISISLab (where I already worked on my bachelor thesis),
this time working under the supervision of both prof.
Vittorio Scarano
and prof.
Ugo Erra.
There, I spent a significant amount of time
studying computer graphics
coding from scratch a C++11/OpenGL 4 rendering sandbox
Y.A.R.S - Yet Another Rendering Sandbox
designing and deveoping a new screen space ambient occlusion technique
saSSAO - Solid Angle SSAO
A demo of what I accomplished:
A scientific paper related to my work was later published:
Scarpa D., Erra U. (2017) Solid Angle Based Ambient Obscurance in Image Space. In: De Paolis L., Bourdot P., Mongelli A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2017. Lecture Notes in Computer Science, vol 10325. Springer, Cham